Hi,


Included in this archive are several files and folders, for different purposes. There is a pbo for a quick test to see a black backpack in game. This allows you to easily check if the adaptation is fit for purpose. For the implementation of the real change files have been put in other folders. Known error: players can take items from backpacks in their own inventory screen, but cannot do so using the action menu. This afflicts the default backpacks as well and I have not yet found the solution.


(1) file cwr2_backpack.pbo
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cwr2_backpack.pbo is a standalone addon, simply to test the creation of an additional black ALICE pack. The pbo is created with the Eliteness createpbo function, not binpbo. It contains a config for a new class cwr2_BackpackSpecopBlack_US2, a model with adapted string for the texture and an adapted texture file with blackened backpack. It can be placed in the addons folder and it is possible to add the backpack to an infantryman using the string in the initline:

this addbackpack "cwr2_BackpackSpecopBlack_US2";

For use with the blackop use an additional statement to loose the default bag:

removebackpack this; this addbackpack "cwr2_BackpackSpecopBlack_US2";

This file is purely for demonstration purpose and is not to be used for the demo release. It enables a test without tinkering with the cwr2_soldiers_usa.pbo. Remove the pbo after trying it out and proceed to implement the definitive solution using the contents of folder cwr2_soldier_usa and config_entry.


(2) folder cwr2_backpack
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This folder contains the contents of the pbo file mentioned above. It is included for inspection of the contents.


(3) folder texture_source
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This folder contains the source for the adaptation of the file, a PSD file with a desaturated layer over the coloured layer. To get a richer black colour it is preferable not to use 100% desaturation and therefore the opacity is set to 75%.


(4) folder cwr2_soldiers_usa
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This folder contains the files needed to add the backpack model and texture to this addon file. The p3d file contains an appropriate string for the texture with the black backpack. Please note that due to the need for the string length to match the original it is replacing the texture file is renamed back_co.paa and must be present in the same folder as the p3d and not moved to the data folder. The available space to redefine the texture path necessitates this deviation from the standard.


(5) folder config_entry
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This folder contains a text file with the exact text that must replace the current definition for cwr2_BackpackSpecopBlack_US to enable this class to use the backpack with black texture.

